There are many ways for characters to attempt to extend their lives. More
importantly, there are many ways to extend the vitality of one's life.
The two most well known are:
PHYSICAL FITNESS PROGRAM
The best bet, that is, safest and least expensive, is to undergo a physical
fitness program. This has been covered in all incarnations of Traveller
(i.e. CT pg103, TNE pg32) so I won't repeat it here.
ANAGATHICS
A chemical cocktail taken on a monthly basis which stops aging. Both Type A
and B are expensive and hard to come by. Of course, each has its long-term
side effects: mutations and madness for A, "Russian roulette" on every jump
for B. Each has also been covered thoroughly in source books (TypeA:
CT pg106, MT Players Manual, TNE pg33; Type B: TNE Regency
Sourcebook pg16) so I won't repeat them here.
Here are some lesser known methods:
CYBERNETIC IMPLANTS
There are many artificial limbs and organs which can be substituted for old
and/or damaged tissue. If the person desires, they can remove healthy tissue
before it decays and replace it with an artificial construct.
Depending upon the tissue type chosen and what tech level the surgery is done,
the costs run from 25,000 to 2,000,000 credits. Surgery costs are usually
separate.
More importantly, there are physiological limitations. Early versions of the
implant will not be able to live up to a user's expectations. For example, the
TL9 artificial heart will allow a person to maintain a sedentary existence but
it will not allow him/her to re-enlist in the Marines (See "The Beat Goes On"
in the January 2000 issue of Discover). More information is available in
TNE's Fire, Fusion, & Steel starting on pg79.
CLONING
Under the Third Imperium, legislation was passed granting sentients' rights
to clones. Clones could no longer be used as slaves or "organ farms." The
latter method imprisoned clones until the parent needed to have an organ
replaced at which point the desired organ was "harvested" from the clone. The
more humane solution, which also satisfied the high demand of the organ
replacement market, was to clone individual organs (TL13 MT Referee's
Companion pg32). DNA is sampled and then the organs are grown in a lab,
usually at an accelerated rate (TL10 MT Referee's Companion pg32).
Once mature, they are placed in stasis for when the individual needs them.
The user can elect to have their organs grown all at once or on an as-needed
basis. The latter option is less expensive but the individual must be able to
wait for the replacement tissue to be grown.
I developed the following costs for a pc looking to have his work done on
Glisten, a TL15 world in the Spinward Marches. I believe that cost is
inversely proportional to tech level and have extrapolated from there.
TL15 | TL14 | TL13 | |
---|---|---|---|
Initial setup fee: | 50 cr | 50 cr | 50 cr |
Organ Growth Costs (each): | 1d6 x1000 + 10,000 cr | 1d6 x10000 + 30,000 cr | 1d6 x10000 + 70,000 cr |
Organ Growth Required Time: | 1d6 weeks | 1d6+2 months | 1d6/2 years |
Surgery costs: | 1d6 x 1000 cr | (1d6+2) x 1000 cr | (1d6+5) x 1000 cr |
Notes:
Initial setup fee covers DNA Extraction, Scanning, and Testing. I
figure that this cost should be relatively minimal as early versions of this
are happening now.
Organ Growth Costs are just an educated guess and open to debate. New
medical breakthroughs are always expensive when they first come out. There
should also be variation by organ type. Does it cost as much to grow eyes as
it does to grow intestine?
Organ Growth Required Time is a guess as to how long it takes the
cloned organ to reach maturity. This too is open to debate. I never took an
anatomy class so I don't know how long it takes for organs in the body to
fully mature at their natural rate. I'm guessing 18 years. The rapid
development times presented here are based on the "growth-quickening methods"
referred to in the MT Referee's Companion. I figure that increased
tech level would lead to improvements in the safety, speed, and efficiency
of these techniques.
Surgery costs may be off but it's my best guess extrapolating from
current figures in the USA. I'm assuming that a skilled surgeon will always
command a hefty fee.
There is also rest required for the character as this is considered major
surgery. Although there is no real risk of tissue rejection, the body still
has to acclimate to the organ switch. This can be sped up by using Medical
Slow drug although most doctors recommend "normal" rates of healing.
The benefits in game terms? That depends on the replaced organ and the GM. A
new heart means an increase in endurance. A new liver and kidneys could help
in that department as well. A new set of biceps will surely help out
strength. Regenerated neural pathways should mean a restored dexterity. What
about revitalized thyroid or endocrine glands? I'm not sure how I'm going to
handle it yet. A GM might require multiple organ transplants in order for
characters to return their physical stats to 18 year old levels. This way,
"immortality" won't come cheap. Even if they do manage to be "18" again, if
they haven't learned to get out of the way of a plasma rifle they'll still
wind up toast.
NANOTECH
A neglected research field, it once held much promise. Early failures with
higher organisms in programming the nanobot matrix led to various fatal
mutations and morphings. The success of cloning replacement organs and
cybernetics has diverted research funds away from nanotechnology for
longevity maintenance.
Aging reversal attempts have failed miserably. The "Snapshot Method"
attempted to physiologically return a person back to a "snapshot" of their
younger self. The process requires each organ to be thoroughly biomedically
scanned at the desired younger age. Years later, the nanobot matrix would be
programmed to accept this snapshot as the standard. Test subjects who had
their snapshots taken many years before typically went into shock as the
deviations from the standard template were too drastic. The nanobots
attempted to do too much too soon for the body to adapt. Death was often the
result.
One practice that initially held promise was dubbed the "Continuous Snapshot
Method." It too required the nanobots to have a standard from which to
determine deviations. The nanobots were placed inside a person and left
there to continuously attempt to bring the body back to the standard. It was
believed that the nanobot matrix would force the body to conform to the
"snapshot" by replacing dead cells, destroying tumors, etc. as they occurred.
Unfortunately, this method has proven to cause more harm than good. It did
not account for individual biorhythms which can vary over hours, days, weeks,
and even months.
Permanently residing nanobots are now being programmed with "fuzzy logic" to
allow for the regular variances in a body's physiological makeup but catch
major transgressors like tumors and parasites. It is believed that this
technique will prove successful. Improved nanobot matrix cohesion and
control has led to vastly improved success rates in computer models and test
animals. Despite the overwhelmingly successful use of nanobots in surgery,
the field remains unpopular due to past failures and the general population's
distaste with the concept of sharing their bodies with mechanical symbionts.
MT Referee's Companion alludes to this happening about TL17 -
"intelligent antibodies."
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