Characters: Vincent and Lakir (YI),
Gvarokh, Slade, Simrii, Dougok (TD)
NPC: Kagfak, Major Elloekothe (YI), Chuck, Uengghae, Vlad (TD)
Location: Yorkshire Island (YI) and Thurston Downport (TD)
System: Newcastle
After Vincent ensures a secure line, Elloekothe contacts the ship. Everyone at
the hotel wears commdots so that they can keep their voices down and the audio
from the ship remains mute.
Elloekothe says, "We made contact with the Prisoner Personnel Director. Thanks
to Vincent, we were able to convince him to accommodate us. He's under the
impression that we're taking our target offworld for proper punishment.
"When he goes back to work tomorrow, he'll start filing the paperwork to get him
on farm work detail. The following day, he'll be available for extraction."
Gvarokh asks, "What's the plan for getting him from the farm detail to the ship?
Is that part of the orders? Or is that when we make the break for it?"
Elloekothe replies, "The work orders just get him to the farm. We'll have to
extract him from there. First thing we'll have to do is isolate him from the
others, then we will have to remove his tracker. After that, we change his
clothes and walk him out to the SUV we bought. We'll drive away from the farm
and rendezvous with the G-carrier along the highway south of the farm.
"If we can't remove the tracker, that complicates things. The guards will know
that he's on the move, and a change of clothes won't buy us much time or
distract the guards for very long. And if they activate the zap collar, he'll be
dead weight and slow us down.
"We'll be unarmed, except for improvised melee weapons, so we don't want to
engage the guards.
"Does that work for everyone?"
Vincent raises his hand. "I can still try and hack the wireless system they use
the trackers with and see if I can disconnect his tracker from it and have a
ghost signal roaming around the farm when we leave. Use the other prisoners as
data points the ghost signal stays away from, trying to hide his position. At
that point, we'll be trying to get away so if I can buy us a few minutes trying
then I think it’s worth a shot. No?"
"Works for me," Elloekothe replies.
Gvarokh interjects, "Any recommendations for getting the G-carrier to the
island?
"As for the ship, it depends on the success of the G-carrier. If it can get
there and make it back, great. If it can't, but it has the team, we'll just
break for it and leave. If it hasn’t made the island, we'll have to pick it up
as best as possible, then grab the team and run."
Dougok sighs. "I suggested earlier that the ship take off about the time the
break out is taking place. We get into low orbit and declare an emergency of
some sort and request to divert to the island. That buys us some time and
prevents an immediate response from the military. We can start doing obvious
engineering 'repairs' now to add some veracity to a later claim of engine
failure.
"We don't have to actually divert but could get low enough to pick up the
G-carrier and then head off into space. We could even claim that we've mastered
the emergency and don't need assistance. That might further confuse any military
response if they think our diversion was natural. If we do jam or obfuscate
the tracker on our target, and the alarm isn't immediately sounded, then our
diversion can easily be claimed as an accident. It would also depend if we could
rendezvous with the G-carrier off their sensors. I'd think we could come in low
out at sea over the horizon of any air search radars and pick up our band.
"As for the G-carrier
they could depart one night and travel underwater to the rendezvous point."
Uengghae, the grav vehicle driver, replies through his heavily accented
Galanglic, "The geee-car-r-r-rier-r-r would neeeeed that long to travel
under-r-r-water-r-r for-r-r aneee lar-r-r-r-juh distance. It's a br-r-rick.
Weeee would neeeed to leeeeave the day befor-r-r-r."
Elloekothe adds, "I doubt that you'd be given permission to land on the island.
More likely, you'd be diverted to Surrey Island. It's an S-shaped island to the
northeast. They have an airfield, and there aren't any airspace restrictions.
It isn't too far."
Chuck calls up the world map on the holoviewer.
He taps the two islands. Surrey Island is roughly ten times the size of
Yorkshire Island. The screen says that they're 614 km (368 mi) apart. He relays
that information over the comm to the Yorkshire Island group.
Elloekothe replies, "I think Dougok's idea might work."
Dougok wags his tail. "If we have to take a slow run to the island in the
G-carrier that should be ok as long as we time it with the break out team." He
considers the map. "We could start a diversion and then claim cascading damage
that causes us to lose control. We keep up enough panicked chatter to keep the
attention focused on an emergency not a law enforcement activity. Then we ride
the ship down, pick up the carrier and boost to at least the 10D limit."
Gvarokh asks, "What are the rules for small starships?"
Elloekothe tilts her head to the side. "There are no exceptions for size."
Gvarokh continues, "How about modifying Dougok's approach with this information
to do this: We have the G-carrier go to Surrey Island. Once there it can have an
'accident' into the water and use the water approach from only Surrey Island to
the prison island. And, because of the accident, we use that opportunity to get
the ship over there to figure out what is going on. Then we only have to do the
'prison break' from Surrey Island, instead of all the way from the downport.
"That should give the authorities much less warning and let us get a much bigger
head start. With luck, we can get to at least 10D with minimal interference.
And with a lot of luck, the G-carrier can do the retrieval without really being
detected."
Dougok flips his ears back and then forward as he listens to the options. He
wags his tail. "The only problem with that plan is that the locals may not want
us to respond to an emergency in our ship. They may let us travel to the island
to investigate the problem but may make us use local transportation." He pauses
to think. "We should find out if they would allow us to fly the ship to the
island. If not, then we may have to take the more dramatic route."
Elloekothe responds, "The airport on Surrey Island isn't designated for
starships, but the differences between the two types are more political than
technological.
"Dougok may be correct that the locals might insist that the Pack of
Daggers keep its distance while they conduct a proper search. I still think
that it's a ruse worth attempting.
"What if the G-carrier heads out tonight or tomorrow to Surrey Island. File
whatever bogus flight plan it needs, then cry 'mayday', and go aquatic. Pack
of Daggers lets the locals conduct their search, then on extraction day, an
irate Gvarokh raises a stink with the locals for not finding their G-carrier,
and insists that he be allowed to the site to conduct their own search.
Meanwhile the G-carrier picks us up and Pack of Daggers meets us all
close by and rockets away. Should give us a good head start before the military
gets dragged into it.
"You just need a good reason for the G-carrier to be going to Surrey Island."
Dougok barks. "Why do we need to even inform the locals of the departure of the
G-carrier? Surely we can slip it out at night unseen and have it proceed to the
rendezvous. Or how closely are the locals watching our movements? The G-carrier
goes to a local town and then just disappears into the water one night. Are the
locals tracking our movements that closely?"
Elloekothe replies, "It's not that they're tracking us, but they closely monitor
all air traffic. Newcastle's law level rating is 9. I know that we tend to
think of that only in terms of what weapons we're allowed to carry around, but
it goes deeper than that.
"Newcastle's economy is based on two things: agriculture and tourism. Once the
Confederation took over, tourism took a big hit, and the new vargr tourists
haven't yet made up for the 99% reduction in human tourists. So now their
economy relies on agriculture more than ever before. There were laws in place
before to protect it; you can bet that they're even more stringently enforced
now.
"There's also a nascent resistance movement to the Confederation occupation. One
easy way to mess things up for the occupation would be to dump toxins into the
environment. Newcastle doesn't have any large scale manufacturing. They import
their tech through the sale of their impeccably clean foodstuffs. Mess with the
food supply and you cut into their bottom line, their comfort levels.
"As vargr, it's very easy for us to move about as we're above routine suspicion.
But we're also quite mercenary. It's not a stretch to think that maybe someone
got paid to spoil things for the locals by dumping tons of crap into their
oceans.
"That's why we need a cover story. We're not here to pollute, but we're
certainly here to break a couple laws."
Dougok flips his ears forward in understanding. "The risk as I see it is that
the locals may not let us get the ship close to where the G-carrier declared an
emergency. If they tell us to hold tight here, we're forced to take off against
local orders to go get the G-carrier. Now if the locals are monitoring air
traffic we just have the G-carrier do a local job, but on or near enough the
ground that they don't have to file a flight plan. Then they just vanish. If the
locals aren't counting closely, they may not notice if the G-carrier comes
back."
Vincent says, "What about getting to the target, deactivating his monitoring
device, make it do its dance and just take our target back through the way we
came. Take the ferries and get back to the ship. We do it early enough and we'd
be ok, no?"
Dougok flips his ears back. "Once the device goes silent wouldn't it alert the
authorities?"
"That's the thing, I just want to deactivate the device on our target long
enough to install a ghost program that'll make it look not only like he's still
there but take triangulation data from the other prisoners and guards and keep
it away from them. I don’t know if it'll work or for how long but it's a thought
I came up with as an alternative to our current plans."
Elloekothe says, "I'm not confident that we'll be able to make it all the way
back to the starport with our target. We don't know how long we have until the
guards realize that he's gone missing. At most, your ghost signal maneuver gets
us until the end of the work shift, so a few hours. Once word gets out that he's
gone missing, the authorities will be closely monitoring every airport. I'm not
even sure we'd make it off the ferry."
Back in the hotel, Vincent visibly sags as his idea is shot down.
Dougok wags his tail. "Is there a way to test out the hack into the monitoring
device before you try it out, Vincent? That would reduce the risk if it could be
done without tipping the prey to our hunt." He wrinkles his snout. "Even if you
can't test it we still want to try it. If it succeeds we gain time and if it
fails then we don't tip our hands sooner than we normally would."
Still chafing from the rejection, Vincent says, "I can't test the hack without
something to test it on. I need one of the monitoring devices in my possession
to actually test it. I don't see the prison just giving me one of theirs."
Gvarokh says, "Elloekothe, could we just say that the G-carrier was recently
repaired and we're taking it out for a shakedown spin? That would give pretext
for an issue actually happening and doesn't force any particular flight plan on
us. We can plan it so that we only get checkpoints at certain times, so we can
more easily control when we declare them missing. The G-carrier won't have to
call Mayday, instead we declare them unresponsive and state that we're going to
search for them. We don't even need to actually take the ship to Surrey; we're
just out looking for them. Maybe that would let us work more freely."
"It's worth a shot. They're still going to ask for a rough flight plan for the
G-carrier or dictate one to us if they don't like what you give them. And I
think that they'll still try to get involved with the search once you declare
them missing."
Dougok says, "I still think we should just have the G-carrier disappear."
Vincent says, "Why don't we just buy a boat? After we break out our target, we
ferry him away to the middle of the ocean where the ship comes down, picks us
up, and we sink the boat."
Gvarokh replies, "Wouldn't even have to buy the boat; just rent it. Then the
G-carrier, going on its 'test run', can come by and pull you out, leaving the
boat behind. That could work and would keep the G-carrier away from Yorkshire
Island.
"You could rent the boat with just one guy doing it, then swoop around and pick
up the rest and head out to sea. The G-carrier would then divert somewhat from
its flight plan to get everyone. We declare it missing and head out 'to look
for it.'
"I really like the boat idea."
"I'm just saying we buy it and scuttle the boat once we're done, if we just
rent it then it's linked to us and maybe we have an issue down the line. Here
we can buy it and blow it out of the water when we are finished, wiping out our
trail."
"It's all a trade-off. While only renting it, then leaving it abandoned could
cause issues down the line, outright buying it could be so unusual that it sets
off warnings immediately." Gvarokh pauses. "Then again, renting the boat on
'prison island' has to set off a few flags, too.
"I'm fine with whichever raises the fewest flags."
Chuck asks, "Uhhhh, which of us knows how to drive a boat?"
His question is met with silence.
Gvarokh sighs. "Hadn't thought of that."
Dougok pounces. "Not only are we driving a boat without skill, but we will be
out in the open ocean. Now you're dealing with navigation unless they have a
local GPS system we can use to go point-to-point.
"I say we skip the whole boat thing. The extraction team makes the grab and goes
to the nearest spot along the coast. At the same time, we take off in the ship
on our previously filed departure flight plan to the 100D point. Partway
through, we declare an emergency and dive like a dead bird to the island, pick
up the team, and beat feet for orbit. If we stay on the deck for a while until
out of ground radar range, we could even get some altitude before they see us
blazing back for glory and the 100 point."
Vincent is sticking to his guns. "I'm sure the boat will have some sort of
guidance system on it. If not, we can always get one when we pick up the boat.
Maybe we can even get an automated pilot to drive the boat. I would also like to
think our communication devices can act as a homing signal the ship can pick up
on, so they should be able to find us. I just don't like the idea of getting
near the island, emergency or not, and getting a clean getaway. They will come
to check it out, and I'm assuming there are some defense ships in system. Why
wouldn't there be with a confederation prison on the island? I think we'd be
taking a big gamble on getting to the island, land to pick up the team, and out
to a safe jump distance before the system military descends upon us. Plus, we'd
never be able to come back to this system or any other system controlled by the
same people. Why make someone's most wanted list when we can avoid that all
together?"
Gvarokh intervenes. "No, the boat idea probably won't work. If anyone had the
skill, it would be great. If it was a lake, I wouldn't worry as much, but open
water ocean efforts is just a bad thing. It's a bummer. Using a boat would have
helped immensely.
"So, we're back to either a ship pick-up or a G-carrier pick-up. Each one has
its drawbacks, but I'm leaning towards the G-carrier."
Dougok growls a bit with his tail bristling. "I am not going to have anything to
do with piloting a boat on the open water."
In the hotel room, Vincent throws up his hands in exasperation.
On the ship, Dougok relaxes a bit. "A variant of the G-carrier idea is the way
to go. I think we can make it disappear and hide it underwater near the target
until we make the break. If we time the break with our departure, we declare the
emergency which lets us descend toward the island. We run the pick up of the
G-carrier under their radar, declare the emergency over and boost to the 100D
point. If we spoof the collar we have a couple of hours before they know the
break was made and we are at the jump point by then. They might get suspicious
about the emergency, but I doubt if they move aggressively to stop us if the
prison break is still unknown."
Elloekothe asks, "So which is it going to be, Captain? G-carrier, with or
without subterfuge, or direct ship pickup?"
"OK," Gvarokh sums up, saying, "I still think the 'declare an emergency' plan
will only lead to a fight. We might as well just smash-n-grab at that point.
Declaring an emergency makes you an immediate target and suddenly showing that
it was a ruse will only make it worse. I just don't think we can have the ship
declare an emergency without just making things way worse. I really think we
need to try and do the pickup with the G-Carrier and only make an overt break
for it if that attempt fails for some reason.
"On the G-Carrier plan, I have been too 'Vilani' in my thinking. We need to be
more Vargr. Our cover story is this: Two crew members have made a bet on how
fast the G-Carrier can make a round-the-world trip. Let's say its Dougok and
Uengghae. Uengghae says he can do it in an hour less than is possible, and
Dougok is calling bullshit on it. So, with my permission, Uengghae is allowed to
prove Dougok wrong by actually doing it. They will go together with Simrii,
playing the valiant arbiter, to file the flight plan. After they do that,
Uengghae will 'sneak' back and file an amended flight plan that cuts southwest
to the coast of the main continent, follows the southern coast around to the
southeast tip of the continent, then follows the large bay back to the starport.
In other words, he's gonna cheat, but still loop around far enough away that
we can't see him do it. Please be sure to bribe the official to keep this from
Dougok and Simrii. Uengghae isn't asking him to falsify anything, just lie to
his buddies. However, his cheater's path comes relatively close to the prison
island, and the fact that he doesn't have to run at full speed means he can make
a diversion as long as he doesn't get detected.
"I want one other person to ride with him, and to bring some weapons along,
assuming no one is checking, so we can have backup if things go bad on prison
island.
"If the ruse holds, we grab them and go. If the ruse fails, we go get them and
run for it.
"The prison bay looks pretty dangerous, so I figure you will have to just go low
instead of submerged. Go as low as you can get away with, but we still need
everyone to survive the trip.
"Any questions?"
This plan seems to satisfy everyone—no one complains—so the meeting
adjourns with a plan.
On the ship, the crew finalize the flight plans to submit to air traffic
control, calculating a proper departure time to give Uengghae a reasonable
arrival window for the extraction team. Uengghae, Dougok, and Simrii rehearse
their lines to make the ruse seem convincing.
On the island, the extraction team heads to dinner.
Characters: Simrii and Dougok
NPC: Uengghae
Location: Thurston Downport
System: Newcastle
After spending many hours writing their story and rehearsing their lines,
Uengghae, Dougok, and Simrii stroll through the starport to the Air Traffic
Control Department. Just before entering, the vargr start bickering, throwing
accusations of "You can't do it" and rebuttals of "I can too" at one another.
Simrii remains silent, shaking his head in weariness.
The trio enters the department, where a pasty white young man sits behind a
desk. He looks it up at the trio as soon as they enter. He has a look of a deer
caught in the headlights of an onrushing vehicle. "M-m-m-may I help you?" he
asks.
Dougok and Uengghae take this as their cue to stop sniping at one another.
Simrii leans forward, "My colleagues here have a bet, and we need your help to
settle it."
"Uh, I'm not—"
Uengghae speaks up, "I know that I can circumnavigate this planet in our
G-Carrier in 22 hours—"
"And I know he can't," Dougok interrupts.
The clerk looks nervously from one vargr to the other. "I don't know—"
Simrii separates the two vargr and says, "Our business here has almost
concluded, and our captain has given permission for this argument to be settled.
In fact, he's made it an order. In accordance with local law, we know that we
need to file a flight plan, so we're here now to do just that."
"Ummmm, ok. You'll have to fill out—"
Simrii hands him a stack of paper. "Everything is here: start time and location,
route, purpose of flight, final destination, and arrival window."
The clerk quickly leafs through the stack of paper. "It looks like everything's
here."
"So we have your permission?" Simrii asks.
"Uh yeah, well, I still need some time to read through it and enter the numbers
into the computer so that it can check for conflicts."
"But you're not anticipating any problems," Simrii leans in close, "are you?"
Uengghae and Dougok lean forward, placing their handpaws on the clerk's desk.
All eyes are focused on the clerk.
"No, not at—I'm sure that you followed proper procedure." The clerk looks
down at the paper work, skims through it again. "Everything is in order. I'm
sure it is. Nothing jumps out at me, you know, with regular traffic. Our
airlines follow the same routes everyday. Yeah, just a formality at this point."
He gestures behind himself, but there's nobody there. "I just, you know, have
to file it, make sure my boss and the computer all check out." He smiles
nervously.
"Good!" Simrii says a bit too loudly for the clerk, who jumps in his seat. The
trio back away from the clerk's desk.
"I'll contact you with final authorization in a couple of hours."
Simrii bows his head. "Good drandir, sir." He and the vargr turn to go. The
vargr start bickering again. Simrii puts a hand on each of their backs and
gently pushes them forward out of the office.
An hour later, Uengghae returns, alone. He looks over his shoulder repeatedly,
as if checking to see if he's been followed.
The clerk looks alarmed to see him. "I'm almost done! I swear!"
"I believe you," Uengghae says, "but I need you to approve this one instead." He
withdraws a stack of paper from his jacket.
"What's this?"
"Revised flight plan. But I don't want the others to find out." He slaps an
envelope down on top of the stack of paper.
"Sir, I can't accept—"
"It's not what you think. I just need you to swap flight plans. Delete the old
one from your system and put this one in its place. I'm just asking you not to
tell my packmates that I filed a new plan."
The clerk visibly relaxes. "Oh. Ok."
"The envelope is for your troubles, going through the work of entering the new
flight plan. I'm just showing my appreciation..." He leans in close and scowls.
"...and not to tell my packmates about it."
The clerk momentarily freezes, but soon recovers. "Yes, yes, of course."
Uengghae backs away and smiles, though he's careful not to show too many teeth.
"Thanks." He turns to go, stopping at the door to peer out the window to make
sure the coast is clear. "Good drrrandeeer," he says and departs.
Two hours after Uengghae's visit, the ship receives a call from Air Traffic
Control stating that their G-Carrier's flight plan has been approved.
Next: Execution of the Plan