Arrival in the Sugutadho System

Characters: Darrurz, Joe, Mazun
NPC: Arthur, Zhosokh, ZeeBee
Location: Paql Reveresh Ridl
System: Sugutadho

1202.27.7 - 10:10 IST

Paql Reveresh Ridl emerges from jump at the edge of the gravity well of Sugutadho's outermost gas giant. Passive sensors fail to pick up anything out of the ordinary at the gas giant and the visible surfaces of the moons, so the ship heads in to refuel.

16:15 IST

In to skim. Nothing new detected.

16:45 IST

Skimming complete.

Paql Reveresh Ridl climbs out of the gravity well while the fuel purification plant cleans the raw fuel.

22:50 IST

The ship has reached safe jump distance. Nothing new has shown up on the passive scanners, so Darrurz executes the jump.

Arrival at Sugutadho

Characters: Darrurz, Joe, Mazun
NPC: Arthur, Zhosokh, ZeeBee
Location: Paql Reveresh Ridl
System: Sugutadho

1202.27.7 - 22:55 IST

Paql Reveresh Ridl emerges from jump around Sugutadho's day-night line. Passive sensors aren't picking up anything in orbit, but IR picks up heat sources on the night side (day side is lost in the glare of the host star).

Joe plays around with the sensors. He sees an irregular pattern in the radio spectrum, but the signal is weak and could very well be just noise. He runs a background filter reduction and amplifies the remaining signal. While it's weak, there's definitely a radio signal there that isn't part of the natural background.

The Paql's library data says that Sugutadho was an agricultural world owned by the Sugutadho Corporation. It was fiercely competitive with other agricultural worlds. It was home to a population of 500,000 sentients and had a respectable tech level of 12.

Darrurz says, "Ok, so we know from Gungaerrg that the place has balkanized and that some states are xenophobic. There's an E class starport here somewhere, or at least a bit of rock that we can land on. I suggest we do a polar orbit to map the place and see if we can’t pick up more radio chatter to pinpoint the locations, spot where we might land, and see what we can see."

Arthur responds, "Sounds good."

With no objections, the ship begins orbiting the planet to learn what it can.

1202.28.1 - 5:00 IST

With a full scan of the planet complete, there appear to be four factions, one per continent. The remains of the starport lie within one of those. It appears to be intact. The faction that controls the starport is also the source of most of the radio chatter, most of it appears to be with regards to weather forecasts. The other three factions have their share of radio chatter covering similar things, although one of them seems to be concerned with political chatter as well. All four have some means of electricity generation and ground travel (signs of railroads).

Darrurz explains that he wants to get a five-day weather forecast across the planet, but primarily focused on the continent with the starport.

Zhosokh volunteers to do that. That frees up Darrurz to listen in on the political chatter on the radio.

Arthur decides to join him. "Ain't got anything else to do. Maybe these numnuts will give me a chuckle or two."

17:00 IST

After listening to the political diatribe for half a day, they learn that:

  1. The government controls the news media.
  2. It professes to be the best country on the planet.
  3. They warn people to vigilant about spies from other countries, but they provide no clues as to how to identify them other than "suspicious behavior" and "the sudden appearance of strangers in your town."
  4. They think other countries are out to steal their secrets, but what those secrets are is a mystery.
  5. They blame offworlders for their world's economic and technological decline.
  6. Patriots should check in with the government employment office for career opportunities that will further advance their country's greatness.
After letting Ed listen to this chatter, and giving him the summary, Joe suggests, "These folks are as xenophobic as the last lot we almost met. Let's just fire up the jump drive and head to our next destination."

Arthur counters, "This is only one nation's bullshit. The other three aren't doing this." He turns to Darrurz. "Weren't they predominantly weather forecasts?" To both Joe and Darrurz he says, "Let's listen to the one at the starport before we pack it in. Ok?"

Darrurz agrees with Arthur. He checks the outsystem quickly for any contacts while replying, "Ok, so let's take one of the others each and see what they have to broadcast. Joe, why don't you take the one with the starport. I'll take this one," Darrurz points to one of the other factions, "and Arthur why don't you take the other one?"

He then turns to ZeeBee. "ZeeBee would you monitor the outsystem for us to make sure we aren't surprised by any anyone please?"

"Yes."

After several more hours of listening, they share their findings.

It's late autumn in the northern hemisphere. The country that Darrurz is listening to, the Republic of Oghzan, broadcasts its final harvest tallies and reminds its listeners that winter will be upon them soon enough. If they need assistance prepping for the really cold weather, they should check in with their local department of housing representative. There are also reports about projected energy reserves and the government's budget allocation to meet those needs. Finally there's talk about the year end winter festival.

It's late spring in the southern hemisphere. The country that Arthur is listening to, the Commonality of Guedaedaks, is boasting about the how well the planting season has gone and projections for this year's crops are expected to be the best in decades. There seems to be extra attention paid to rain forecasts and talk about a new trade deal being negotiated with Oghzan. There's also mention of an upcoming singles mixer.

Joe is listening to the Federal Republic of Faedzaevoer, the country with the starport. The radio broadcasts seem less community focused and more commercial based. There are many ads, broken up by music and radio plays. Later, there's a news program that talks about how well the economy has been, particularly in the industrial sector. There's concern about the xenophobic country, the People's Republic of Ezagharuethung, which they describe as a dictatorship. More resources are being diverted to defense after a saboteur's plot was foiled a hundred days or so ago.

ZeeBee has diligently monitored the outer system and has said that it has been silent.

Mazun dozed off while the others were listening in on the radio broadcasts, but awoke when everyone began sharing their findings. He says, "If we're going to make contact, the Federal Republic of Faedzaevoer sounds like the best bet."

Darrurz replies, "Well, it's the one with the starport, so that's not a bad start. I'd be interested in talking to Guedaedaks to see if they were willing to trade some of their surplus, although Faedzaevoer might be a better bet to trade with because we have the pick-up in the cargo hold that might hold some interest for them especially if they are concentrating on their industrial sector.

"You've all heard the analysis. What do the rest of you think?"

"Sounds good," nods Mazun.

"Agreed," Arthur replies.

Joe doesn't voice an opinion.

Darrurz looks at the planetary scan for a planetary population and a population for each one of the nations. Library data indicates that the planet had 500,000+ inhabitants back in 1120. There's no way to get an actual head count of planetary population now, but based on sensor readings of thermal output of population centers, the computer estimates that it's now half of that. The Federal Republic of Faedzaevoer and People's Republic of Ezagharuethung seem to be roughly equivalent with one another and more slightly more populous than the other two, the Commonality of Guedaedaks and the Republic of Oghzan, which seem to be equivalent to one another.

Darrurz asks, "Zhosokh and ZeeBee, do we announce your presence before we land? Or do we land and keep you on board without announcing your presence? Or do we land and bring you with us and see their reaction? Or something else entirely? What does everyone think?"

"Land and keep them onboard. Don't need to stir the pot," thinks Mazun out loud.

Zhosokh answers, "Considering the negative reaction that arose from the people of Ghudue when informed of our presence, I believe that it would be prudent to not declare our presence. ZeeBee and I should remain onboard and hidden."

"I concur," ZeeBee says. "Unless you can deduce from your interactions with them that they would not be hostile, it would be best if you did not announce our presence. While the People's Republic of Ezagharuethung appeared to be the most xenophobic and likely to attack us on sight, it is possible that some fraction of citizens in the other nations may share those feelings with regards to silicon-based lifeforms such as Zhosokh and me."

Arthur adds, "The bots make a good point. So I'm with them and Mazun on this. Let's keep it hush hush. Heck, they might not even appreciate seeing Humans either."

Joe replies to Arthur, "Yeah, we'd better stay in the back and not be first down the ramp."

Arthur nods. "Darrurz should be first, with us trailing behind him. I think that'll send the right message."

Calling Sugutadho Down

Characters: Darrurz, Joe, Mazun
NPC: Arthur, Zhosokh, ZeeBee
Location: Paql Reveresh Ridl, in orbit over Sugutadho
System: Sugutadho

1202.28.2 - 08:00 IST

After getting sufficient rest—listening to all of those radio broadcasting was tiring—the group decides to act on last night's decision to contact the downport.

Darrurz opens external comms and begins to broadcast audio, "Sugutadho Down, Sugutadho Down, this is the Paql Reveresh Ridl. Over." He repeats this broadcast a couple more times, pausing between a minute between attempts.

Finally, he gets a response, "Paql Reveresh Ridl, this is Sugutadho Down. We hear you. Over."

"Sugutadho Down, requesting permission to land. We'd like to meet and discuss topics of mutual interest."

"We don't have you on our list of approved vessels, Paql Reveresh Ridl. But we don't have you on our list of banned vessels either. Be advised that you will be subjected to tracking radar, and weapons systems will lock onto you until we can verify that you're not a hostile vessel cleverly using subterfuge to lull us into a false sense of security."

Darrurz answers, "I'm interested in your 'list of approved vessels,' Sugutadho Down. How might we get on that list?"

There's a soft chuckle before the reply. "Well, it's a multi-step process. First step: Don't bomb us. Second step: Land at the downport, but don't shoot us. Third: Try to get along with us. How's that, Paql Reveresh Ridl?"

Darrurz answers, "Sugutadho Down, that sounds quite reasonable. I'm sure we can manage at least the first two and give the third a good go." He chuckles. "Proceeding to land, over." Switching to internal coms, he continues, "Joe, when they scan us, I want weapons lock on their radar although don't activate our turret, and I want the sand ready for defensive fire if needed. I'll use this evasive manoeuvre pattern if we need to break off," and he sends the pattern across to Joe after which he lays in a course for the downport.

Joe replies to Darrurz, "If they ping us, I can get a lock with passives, but otherwise I'll need active sensors, which are often taken as hostile." Joe locks down the turrets and active sensors, configuring the console to release both locks at the press of a button.

Darrurz deftly maneuvers the ship down through the atmosphere. As expected, ground radar around the downport picks up Paql Reveresh Ridl, whereupon the passive radar direction finder locates the installation.

While there's always the chance that the person on the other end of the communication was bluffing, you get the sense that he was honest. The radar lock doesn't develop into anything further.

Paql Reveresh Ridl's sensors pick up several military vehicles on the ground along the edge of the tarmac. Their configuration suggests that they're loaded with surface-to-air missiles. Fortunately, they aren't fired.

The ship lands.

Local time is mid-morning. The temperature is currently only 2°C (~36°F) as the world's axial tilt brings winter this far south and the thin atmosphere bleeds away the heat.

Welcoming Committee

Characters: Darrurz, Joe, Mazun
NPC: Arthur, Zhosokh, ZeeBee
Location: Paql Reveresh Ridl, parked at Sugutadho Downport
System: Sugutadho

1202.28.2 - 10:00 IST, Mid-Morning Approximate Local Time

After donning their cold weather gear over their flex armor and strapping on sidearms and other gear, Darrurz, Joe, and Arthur are in the airlock, prepare to depart the ship. Mazun reports that the welcoming committee consists of several armored vehicles and three dozen Vargr, most of them soldiers, all of them decked out in cold weather gear.

Arthur says, "I'm sure they're just being cautious."

Darrurz hits a button to open the airlock and then one to extend a ladder down to the ground. As he emerges from the airlock, the crowd visibly relaxes, including the soldiers. Their relief that this visitor is a regular Vargr like them is clearly evident. Darrurz waves and then descends the ladder.

When Joe and Arthur appear, the crowd exhibits a mixture of confusion and surprise. There are murmurs, but there are no negative reactions. The pair follow Darrurz down the ladder.

Three Vargr, two male and one female, approach the trio. They sniff the air.

"Greetings, I'm Ullarghan." His voice is recognizable from the comms. He's probably in his mid-40s. "This is Nguers," the other male, late 60s, "and Egurrue," the female, also about mid-40s. "Welcome to Sugutadho. Sorry about all the guns. First contact protocol dictates that we show our teeth."

Darrurz sniffs the air to take in their scents while texting Mazun, Zhosokh, and ZeeBee that 'All ok so far. Lock the ship up' and replying, "No need to apologize; it's understandable. I'm sure pack security have similar protocols. I'm Darrurz, this is Joe, and this is Arthur. We're from the Tagan Pack, on a reconnaissance mission with the Tsougak Trade Federation, sniffing out the systems on their border. You're one of those. Good to meet you." And he offers his paw and forearm to Ullarghan.

Ullarghan takes it in his. "Your companions are... Human?"

"Yes."

"Interesting. I don't think that anyone here has ever seen a Human. They're in our history books—never mind that. It's cold. Shall we go inside where it's warm?" He gestures to the main terminal of the starport.

Behind him, officers are dispersing the missile carrying vehicles.

Darrurz replies, "Of course," and as they head off towards the main terminal, he continues, "The Gungaerrgans have Humans, and they say that they visited. Did they have an all Vargr crew?"

Ullarghan tilts his head to the side, and one ear flops. "They always have had Vargr crews. If there were Humans, they must've stayed out of sight on board their ships."

Egurrue adds, "That would be in keeping with their behavior. Their crews never seem to quite relax when they're here. Always on guard."

Nguers says, "They had Humans on their world before the Vakh came. Perhaps they worry that other worlds won't be tolerant of Humans, blaming them for the collapse of interstellar civilizations."

The group enters the starport through a door with a set of concrete stairs. While now out of the wind, the stairwell isn't that much warmer at first, but as they near the top of the stairs it starts to feel better.

Ullarghan opens the door at the top of the stairs and directs the group to sit down in a lounge-like area overlooking the tarmac. The room is warm enough that one can unzip their winter jackets, the locals remove theirs. A young adult male Vargr comes over with a picture of steaming water and tea cups. He pours one for all present.

A young adult female Vargr comes over with an attache of maps and hands them to Egurrue. She opens it up, looks through several of them, before coming up with the appropriate 2D starmap. "You said that you were from the Tagan Pack on a reconnaissance mission with the Tsougak Trade Federation, yes?"

"Yes."

"You've come a long way, especially since you mentioned Gungaerrg as well."

Nguers scratches the fur underneath his jaw. "It would seem that the 17th Disjuncture's collapse is fairly widespread. That should make re-establishing trade much easier."

Ullarghan asks, "So the Tagan Pack and the Tsougak Trade Federation are two different political entities?"

"Yes."

Nguers comments, "That's good to hear. What can you tell us about them?"

Darrurz drops his left ear. "The 17th Disjuncture's collapse is compete. It no longer exists as political entreaty as far as we know. Probably hasn't for the last 70 odd years.” He sniffs the air to gain the scent of those is the room. "That is good news," Nguers replies, unable to resist panting at the thought.

"Your nearest neighbour is the Tsougak Trade Federation," and Darrurz indicates their 7 systems. "They are just pulling themselves together after the Collapse. Our reconnaissance mission is the first outside of their own space that I know about. Their main focus is restoring internal economic activity and their manufacturing base, but they want to know what’s around and about their neighbourhood.

"The Tagan Pack is coreward of Tsougak and in better shape. We were part of a mission that made first contact with the Tsougak Trade Federation, and while the politicians work out what they need to do, we were borrowed for this reconnaissance mission.

"We've been looking around your area of space. We've been to Gvoksaedo, Ghudue, Dueks, Aetosak, Akofotsidano, Zaeng, Gungaerrg, and now your good selves.

"Wwwhat can you tell us about yourselves and your area of space from your perspective?"

The trio exchange glances to figure out who should go first. Ultimately Nguers is given the go ahead to answer. "First off, we're a balkanized world, as is common among our people." He gestures to Darrurz and himself, indicating Vargr. "We haven't had a strong leader to unite us since the 17th Disjuncture departed. A faction that clung to the old ways of suspiciousness of outsiders was still present and tried to reclaim leadership of our world, but most of us had changed and didn't believe that was the best way to move forward. There was a bit of fighting. Ultimately a treaty was signed and we've had a hard peace ever since."

Egurrue adds, "The country known as the People's Republic of Ezagharuethung is where the xenophobes reside now. Had they been in control of the starport, I don't believe you'd have been permitted to land. Particularly since you have Humans among your crew." She looks embarrassed to say that last part.

Nguers nods in agreement. "They blame the Human Imperium for the Vakh. While we know that the Vakh originated in the Imperium, we also know that it was our own people who carried it with them to our worlds."

Nguers replies, "Another flaw in our character makeup."

Arthur clears his throat, then asks via his language translator, "We saw some of the damage from orbit. Do you have any starships?"

Ullarghan answers, "No, we don't." He looks disappointed.

Nguers adds, "According to the records left by our ancestors, the 17th Disjuncture took every available ship with them. Which may have been fortunate, or else the Vakh might have punished us some more."

Ullarghan, "So I guess to answer Darrurz's last question, we only know of our area of space from those that visit us. Let's see... Ships from Akofotsidano were always eager for food, but they've stopped coming. We already told you about the Gungaerrgans. They've been most informative about our neighbors. It seems Ghudue is further along on recovery than us. Actually, we thought that maybe you were them, but your ship didn't match anything we have in our records."

Nguers adds, "We didn't think they were that much further along than us."

That gets a chuckle out of them.

Darrurz responds, "Our ship is a Zhodani design. You are unlikely to see another this side of the Windhorn."

Ullarghan tilts his head, perplexed. He looks to Nguers.

Nguers explains, "Another Human empire. Far spinward of here."

Joe adds mournfully, "Another echo from the past."

Darrurz continues, "You said you had an 'approved' starship list. I assume that the Gungaerrgans are on it, but who else is?"

Egurrue replies, "Yes, the Gungaerrgans are on it. There were a couple of ships from Akofotsidano, but as Ullarghan mentioned, they've stopped coming. That's it. Well, we've had a couple drifters come through. They didn't say where they were from just that they roam through space looking for food and supplies. Our government offered them safe harbor if they wanted to settle down here, but they politely declined."

"I remember them," Ullarghan nods his head. "The first ship was Girrgh's Gamble and the other one was... I can't think of it."

"Rroe's Revenge," Nguers says with confidence.

"That's it!" Ullarghan's tail wags.

Darrurz replies, "Strike the ships from Akofotsidano from your list. There aren't any viable ships with Akofotsidano crews anymore. Just Vakh. The Vakh go to Akofotsidano to take Vargr and make them cyborgs controlled by the Vakh. We don't know where they take them, but we do know they take them. Akofotsidanos scratch a living inside what's left of the cities. The fauna there just eat them otherwise."

The three locals exchanged puzzled looks. Egurrue asks, "What are si-borgz?"

Darrurz explains what they are.

Egurrue shudders. Ullarghan says, "Well, except for the Vakh part, it might not be bad if it was a way to augment your capabilities. But the Vakh part would be a non-starter."

Darrurz continues, "Would you take refugees from Akofotsidano if they were willing to come?"

Nguers responds, "Yes. We'd have to clear it with upper levels of government. They'd probably want to have an established system in place. Maybe quota restrictions... but if we could get our allies on board, I'm sure they'd be interested in extra paws if they're willing to work.

"How many would we be talking about?"

"I'm not sure. At the moment, pawfulls I expect. I'm not sure what type of capacity anyone has to move any significant amount of people between systems at present. And I expect that they would be willing to work as long as you treat them acceptably."

"I think our government would be amenable to that."

"About Girrgh's Gamble and Rroe's Revenge, what type of ships were they, and how long ago did they stop here? And have they been here more than once?"

Ullarghan's head tilts to the side. "Type of ships? Spaceships? Not sure I understand the question."

Darrurz explains what he means.

"Oh ok. Uh, I don't know. If you've got pictures of the different types, I think between the three of us we could identify them. As for when they were here, it was just once for both of them. Girrgh's Gamble was two years ago and Rroe's Revenge was three years ago." He looks to Nguers for confirmation, and the older Vargr nods in agreement.

Nguers adds, "But a year for us is probably different than theirs."

Ed does some calculations and tells Joe. Joe says, "Their year is 691.1 standard days, so 3.786 standard years for Girrgh's Gamble and 5.68 standard years for Rroe's Revenge."

Egurrue's ears pop up. "Wow. You're good at math."

Darrurz projects standard Vargr and Imperial ship types from his hand computer onto the nearest acceptable surface to try and identify Girrgh's Gamble and Rroe's Revenge. "If they ever come back tell them that if they head towards the Tagan Pack they are likely to receive a welcome. They should be able to get spares, maintenance, an overhaul, and if they want to make a living trading in an environment safe from Vakh they may well be able to do that in Pack space."

The trio concentrate on the pictures that Darrurz displays. They agree that Girrgh's Gamble was a Hammer class merchant (100 tons, 2G, J2) and Rroe's Revenge was a Ueknou class corsair (400 tons, 3G J2).

Darrurz continues, "Also you said that the Vakh punished you? How so?"

"They bombed us," Nguers answers. "A few cities were lost, others damaged. Oddly enough, they spared the starport. But that was a long time ago, and we've had a chance to rebuild."

Joe comments, "Vakh are still out there and give their punishments freely."

Nguers' ears droop. "We figured as much, but didn't know for sure."

Joe asks, "Is there anything you need or anything we can help with?"

Ullarghan perks up, "We could use some technical help getting the starport functional."

Egurrue adds, "Weather satellites!"

Ullarghan nods. "Actually, any technical help to get us spaceworthy again."

"From a weather point of view we have an accurate planetary wide five-day weather forecast, and an up-to-date planetary scan. Might they be of use?"

"Sure," Egurrue replies.

"When you say weather satellites, what in the way of planetary defences do you have? I ask because we know the Vakh are after functioning computer cores, so if we put satellites in orbit and you couldn’t defend them the Vakh are likely just to come along and take them."

Collectively, their ears droop. Nguers answers, "What you saw out there—surface-to-air missiles—is all we have. I guess we'll have to hold off until we have a means to defend them." He checks his watch. "Barking of which, I expect that we'll be hearing from someone at the Defense Department soon."

"And what state is the starport in that you need technical help getting it up and running again? We know you have functioning radar and radio."

"Yeah, that's about all we have," Ullarghan says. "I guess we'd like to know how to get it functional again, in case any friendly visitors need repairs. We know we're a long way off from acquiring fuel."

An aide comes in, whispers something in Egurrue's ear. She thanks the aide, then returns her attention to the visitors. She asks, "How long were you planning on staying? I ask because a representative from the Defense Department is detained, but can be here this afternoon. It's not a requirement that you stay—you're free to go. It's just... well, the military has a different set of questions than us civilian types."

Darrurz turns to Joe and Arthur. "I've got some questions around what we might be able to trade now, as well as agreeing landing rights for Tagan Pack and Tsougak Trade Federation ships, and I'd like to ask about the ships from Ghudue and Gungaerrgans that have visited. Do we wish to discuss defence with the military?"

Arthur looks to Joe, who gives him a nod to go first. "Well, it would give us an idea of where their heads are at. But I have to ask, what are you thinking of trading?"

Darrurz replies, "I was thinking we might trade the pick-up. They may be interested in it for their industrial sector. It would give them a chance to look at something at TL8 which they might improve there own from. In return I was thinking maybe some food surplus if they are willing to part with some, and a whole bunch of cold weather clothing, especially ocean-going cold weather clothing and waterproofs. The food, cold weather clothing and waterproofs should be good for Gvoksaedo. It’s a risk, but what else are we going to do with the pick-up?"

"Oh ok. I'm good with letting the pick-up go. How about you, Joe?"

Joe seems non-committal either way.

Darrurz talks to the welcoming committee about trading their pick-up truck in exchange for some food and cold weather clothing with an emphasis on waterproofing. They agree to it and promise to make the necessary calls after them meeting, which is winding down.

When Darrurz asks about landing rights for Tagan Pack and Tsougak Trade Federation ships, the welcoming committee agrees to give it their support. However, the military gets a say in these matters. Assuming there are no major flags, it shouldn't be a problem.

Darrurz also asks about the ships from Ghudue and Gungaerrgans that have visited, particularly names and ship types. The welcoming committee come up with a list of names and then rely on pictures shown by Darrurz to identify them.

Next: Meeting With Defense Department